About the role
- Create previs and postvis sequences, including camera layouts, blocking, and shot timing, from scripts, storyboards, and director notes.
- Animate characters, creatures, props, and cameras, delivering believable, well-timed motion.
- Work with the Previz Lead, VFX /CG Supervisor, and other departments to turn creative direction into clear visual sequences.
- Iterate quickly on feedback and deliver shots within tight schedules.
- Keep scene files, naming conventions, and versioning organised so handoffs to other departments are smooth.
- Flag technical or creative issues early.
- 3 to 5 years of professional experience in 3D animation and/or previz (film, series, or commercials).
- Proficiency in Maya (preferred) or an equivalent 3D package such as Blender.
- A solid grasp of animation fundamentals: timing, spacing, weight, posing, and acting.
- Knowledge of cinematography basics: lenses, framing, composition, and camera movement.
- Experience with rigs, and with rough layout and scene assembly.
- Ability to work under pressure and meet deadlines.
- Good communication and teamwork skills, and openness to feedback.
- Experience with Unreal Engine or real-time previz workflows.
- Basic familiarity with editing tools or compositing for quick turnaround reviews.
- A background in VFX-heavy or action-driven projects.
- The opening is for 2 month project basis