About the role
Key Responsibilities:
- Create and simulate muscle systems, skin sliding, and tissue deformation for realistic character movement.
- Develop and manage cloth, hair, and fur simulations.
- Work closely on rigging and animation to ensure accurate muscle behavior and deformation.
- Integrate muscle simulations into the character pipeline and optimize for production use.
- Troubleshoot simulation issues and refine outputs for final shots.
- Ensure all simulations meet the required quality and realism standards.
- Optimize scenes for efficient rendering and playback.
- Strong expertise in muscle simulation workflows.
- Autodesk Maya (including muscle systems or plugins)
- Houdini (preferred for advanced simulations)