About the role
- Create basic to intermediate 3D models (props, environments, simple assets).
- Assist in texturing and UV mapping tasks.
- Support lighting and rendering setups under supervision.
- Work on minor animation or scene assembly tasks if required.
- Follow project guidelines, technical requirements, and naming conventions.
- Make revisions based on supervisor and client feedback.
- Collaborate with senior artists and other departments.
- Ensure timely completion of assigned tasks.
- Autodesk Maya / Blender / Unreal
- Substance Painter (preferred)
- Basic lighting & rendering concepts
- Understanding of modeling fundamentals (topology, scale, proportions).
- Basic knowledge of PBR workflows.
- Familiarity with render engines (Arnold / V-Ray / Redshift is a plus).
- Understanding of file management and production pipelines.
- Strong willingness to learn and grow.