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WPP Production

Posted 2 Nov 2026

Lighting and Lookdev Artist

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Team
Virtual Arts - VFX
Posted
2 Nov 2026

About the role

What Does a VFX Lighting & Look Development Artist Do at WPP Production?

At WPP Production, the Lighting & Look Development Artist is responsible for creating high-end, photorealistic CGI visuals for automotive and product advertising. The role requires strong expertise in lighting, shading, materials, look development, and rendering, combined with technical knowledge of Houdini and other 3D applications.

The artist will work closely with CG Supervisors, Art Directors, and Producers to deliver visually compelling work while maintaining high standards of quality, realism, and efficiency.

Key Responsibilities
  • Create high-quality, photorealistic lighting and look development for automotive and product projects.
  • Develop realistic shaders, materials, textures, and lighting setups.
  • Handle lighting and rendering workflows from setup to final delivery.
  • Demonstrate expertise in automotive lighting, including car paint, glass, chrome, reflections, and studio environments.
  • Work with Houdini for procedural workflows, simulations, and product animation where required.
  • Collaborate with creative and technical teams to achieve project objectives.
  • Optimise scenes and render settings for quality and performance.
  • Troubleshoot technical and creative challenges.
  • Manage multiple projects and deliverables while meeting tight deadlines.
  • Maintain visual consistency and contribute to workflow improvements.
  • Support and guide fellow artists through knowledge sharing and best practices.
Required Skills & Experience
  • Strong professional experience in CGI lighting, look development, shading, and rendering.
  • Proficiency in Houdini, Maya, and/or 3ds Max.
  • Strong working knowledge of V-Ray rendering (required).
  • Excellent understanding of lighting, colour theory, composition, materials, and photorealism.
  • Experience with reflective surfaces.
  • Working knowledge of Nuke and Photoshop.
  • Strong problem-solving, communication, and collaboration skills.
  • Ability to manage multiple projects and work effectively under pressure.
  • A proactive, detail-oriented, and client-focused approach.
Nice to Have
  • Experience with Unreal Engine and real-time rendering.
  • Knowledge of Python and/or VEX scripting.
  • Houdini simulation experience (RBD, Vellum, FLIP, Pyro, particles).
  • Product animation and mechanical animation experience.
  • Familiarity with Cinema 4D and other DCC applications.
  • Previous experience mentoring artists or leading a team.
  • Degree or diploma in Animation, VFX, Computer Graphics, or a related field.

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