About the role
- Develop and maintain tools and automation for Maya and Unreal Engine.
- Build Maya tools using Python, maya.cmds, Maya Python API, MEL, and PySide/PyQt.
- Support workflows across modeling, rigging, animation, layout, lighting, cameras, assets, and rendering.
- Develop and maintain publishing, validation, versioning, and asset-management tools.
- Troubleshoot Maya, Unreal Engine, plugins, scenes, assets, render, and pipeline-related issues.
- Integrate and support production tools with AYON and Deadline render farm workflows.
- Work closely with artists, supervisors, and pipeline teams to improve production efficiency and workflow reliability.
- 2–5 years of relevant animation, CG production experience.
- Good knowledge of Python, maya.cmds, Maya Python API, MEL, and PySide/PyQt.
- Good understanding of VFX/CG production pipelines and asset workflows.
- Experience with Git, debugging, troubleshooting, and artist support.
- Experience with AYON pipeline/asset-management systems.
- Experience integrating Deadline render farm management systems.
- Understanding of USD, Alembic, FBX, camera, animation, and asset interchange workflows.