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Locus.sh

Posted 28 Aug 2026

SDE3 - Android

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Employment
Full time
Team
Software Engineering
Posted
28 Aug 2026

About the role

Responsibilities:

  • Own one or more core mobile systems with end-to-end reliability, performance, and user experience. Not just the features. The whole platform.
  • Lead the design and architecture of scalable mobile systems, shared frameworks, and platform libraries aligned with Locus's technical strategy across Android and iOS.
  • Drive mobile operational excellence: define roadmaps for app reliability, crash-free rates, observability, and performance improvements that matter in the field.
  • Architect and optimise for the hardest mobile constraints: low-end Android devices, unreliable networks, offline-first workflows, and real-time location demands all at enterprise scale.
  • Build and own the mobile platform layer: shared architecture patterns, design systems, native SDKs, and tooling that other mobile engineers build on top of.
  • Work closely with teams across biological and digital product, backend, data, and infrastructure to translate complex B2B workflows into mobile experiences that field operators can rely on.
  • Mentor and guide mobile engineers, fostering a culture of technical ownership, craft, and continuous learning.
  • Establish and uphold mobile engineering standards, architecture reviews, code quality, release hygiene, and best practices across both platforms.
  • Stay ahead of the curve on emerging mobile technologies, platform capabilities, and patterns to strengthen Locus's mobile foundation.
  • Contribute to hiring: identify and attract engineers who build things that hold up in the real world.


Requirements:

  • Strong CS fundamentals: data structures, algorithms, design patterns, and mobile-specific problem-solving.
  • 8+ years of experience in mobile development with deep, hands-on expertise in native Android
  • Proven experience in architecting and shipping production-grade mobile applications used by tens of thousands of users.
  • Mastery of offline-first architecture, local persistence strategies, conflict resolution, sync protocols, and graceful degradation under poor connectivity.
  • Deep understanding of mobile performance optimisation, memory management, rendering efficiency, battery consumption, and performance on low-end and mid-range devices.
  • Hands-on experience with real-time location, maps, and geospatial data on mobile, including background processing, GPS accuracy tradeoffs, and battery-aware design.
  • Solid understanding of mobile concurrency, threading models, and async processing patterns on both platforms.
  • Experience with CI/CD pipelines for mobile, crash reporting and observability.
  • Strong sense of code quality, platform idioms, and long-term maintainability across two native codebases.
  • Excellent communication skills, able to articulate mobile architecture decisions clearly to backend engineers, product managers, and non-technical stakeholders alike.
  • Self-driven, curious, and adaptable; sees a broken experience in the field and can't let it go unfixed.


Good to Have:

Degrees don't tell us much. These do:

  • You've shipped a mobile platform that held up under real-world scale, and you know exactly what broke, where, and why.
  • You've solved something genuinely hard on mobile: sync under flaky networks, maps at scale, and smooth UI on an 8,000 Android phone.
  • You've built something on your own time, open source, a side project, or an internal tool that other engineers actually use.
  • You've contributed meaningfully to a top open-source mobile project.
  • You've written technical content that others reference or spoken at a conference on mobile engineering.
  • You've competed in or completed something gruelling: ultra-marathons, Ironman, competitive programming, and hackathon wins.


The stack:

  • Android: Jetpack Compose, XML layouts, Koin, Dagger2 Ktor, Retrofit, Auth0 Room DB, Couchbase, Coroutines, RxJava, SDUI, location services, background jobs.

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