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DNEG

Posted 5 May 2026

Senior Software Developer – Maya

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Workplace
Remote
Team
Production Technology, Software Product Development
Posted
5 May 2026

About the role

Senior Software Developer – Maya  
DNEG’s Maya development team augments Autodesk Mayawith bespoke software  
products to allow artists to create high-end VFX and digital environments, pushing  
complexity, scalability, and artistic boundaries through procedural workflows.  
In this role, you’ll build artist-facing and backend tools to streamline workflows, extend  
Maya’s capabilities, and solve production challenges. You’ll primarily develop with HOM,  
using HDK when needed, and integrate tools into CG pipelines while maintaining a seamless  
Maya user experience.  
Strong UX awareness, clear documentation, and a focus on usability and adoption are  
essential. You’ll deliver clean, testable, and maintainable code aligned with Brahma AI  
standards.  
You’ll collaborate with artists, developers, and project managers, requiring excellent  
communication skills to plan roadmaps and drive innovation across the full software lifecycle  
(design, develop, test, deploy and support).  
Must Have  
● Degreein Computer Science/Engineering or equivalent experience  
● Experiencedeveloping with mel, maya.cmds and the Maya API  
● MayaPlugin Development  
● StrongPython and/or C++ skills  
● VFX/FXand Maya workflow knowledge  
● Linuxdevelopment experience  
● Team-baseddevelopment and source control experience  
Nice to Have  
● Experiencedeveloping machine learning models  
● Experiencedeveloping AI-based solutions  
● Experienceworking in an Agile team environment  
● Experiencewith unit/integration testing  
● Experiencewith PySide/Qt, Pybind11/Boost.Python  
● Experiencewith I/O (JSON, XML, USD, Alembic)  
● Familiaritywith build systems  
● Experiencewith other DCC tools (e.g.: Houdini, Nuke, Unreal)  
● Experienceleading teams  
DNEG Dedicated Unit (DDU)  
The DDU operates within BRAHMA AI and works closely with DNEG to develop technology  
used directly in production.  

The team builds tools, platforms and workflows that support VFX and Feature Animation  
pipelines across DNEG’s global studios.  
Much of the work focuses on artist-facing tools, large production pipelines, simulation and  
rendering workflows, and systems that need to run reliably across distributed teams.  



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