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QC

Posted 16 Oct 2026

Site Reliability Engineer II / Cloud Engineer II

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Team
Electronic Arts
Posted
16 Oct 2026

About the role

Responsibilities
  • ●​ Implement, maintain, and support backend server and micro-services infrastructure for studio titles across various technology stacks.
  • ●​ Develop and maintain automation tools for development, testing, operations, and IT infrastructure.
  • ●​ Provide 24/7 on-call support for production outages via PagerDuty.
  • ●​ Collaborate closely with cross-disciplinary stakeholders to communicate impacts and status.
  • ●​ Define and establish development, testing, release, and support processes for SRE operations.
  • ●​ Monitor lifecycle processes to ensure adherence, and iterate on processes to minimize workflow times.
  • ●​ Design, develop, and advocate for automated processes wherever possible.
  • ●​ Identify and deploy cybersecurity measures through continuous vulnerability assessment and risk management.
  • ●​ Manage incident responses and perform thorough root cause analysis.
  • ●​ Monitor and measure customer experience metrics and key performance indicators (KPIs).
  • ●​ Design, implement, and maintain scalable CI/CD pipelines to streamline deployment processes and improve release velocity.
Requirements
  • Experience:
  • ●​ Cloud Platforms: AWS, GCP
  • ●​ Containerization & Orchestration: Docker, Kubernetes, Rancher, EKS, ECS, GKE, Elastic Beanstalk, Google App Engine
  • ●​ Infrastructure as Code (IaC): Terraform, AWS CloudFormation, GCP Cloud Deployment Manager, Ansible
  • ●​ Monitoring & Observability: Prometheus, Datadog, Alert Manager, Thanos, AWS CloudWatch
  • ●​ CI/CD: GitLab CI/CD, Jenkins
  • ●​ Scripting/Programming: Groovy, Python, Golang
  • ●​ Version Control: Perforce, GitLab, Subversion
  • ●​ Operating Systems: Ubuntu, CentOS, MacOS, Amazon Linux, RedHat
  • ●​ Demonstrate excellent troubleshooting skills in systems infrastructure engineering.
  • ●​ Experience supporting build workloads running on On-Prem VMWare based virtual machines.
  • ●​ Experience supporting Mobile App or Mobile Gaming build workloads involving platforms such as Unity, Unreal Engine, Xcode, Android Studio, and Fastlane.

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