About the role
Scientific Games Corporation (NASDAQ: SGMS) is a leading developer of technology-based products and services and associated content for worldwide gaming, lottery, and interactive markets. The Company's portfolio includes gaming machines, game content and systems; table games products and utilities; instant and draw-based lottery games; server-based lottery and gaming systems; sports betting technology; loyalty and rewards programs; and interactive content and services. For more information, please visithttp://
Required Skillset:
·A
bachelor's degree in computer science / software engineering or equivalent
experience
·Experience
in HTML5 WebGL Canvas Game
Development processes.
·Extensive
working Knowledge in PixiJS Rendering framework.
·Good
working knowledge on High level of Object
Oriented Programming (OOPS). But should have the ability to transfer their
skills to Typescript.
·Hands
on experience on C#, Javascript, TypeScript,
JAVA, C++, jQuery, XML, CSS
·Well
Versed in client-server programming
·Should
have good understanding and appreciation for the visual nature of the games.
·Ability
to contribute code based animations.
·Should
be familiar with the tools especially Esoteric
Spine and Greensock TweenMax
Responsibilities:
·Program interactive online games
with different difficulty levels and for various platforms according to set
deadlines.
·Maintain the proprietary game
engines.
·Design and update new tools,
features and functionalities to expand game engine possibilities or to optimize
their performance.
·Integrate additions and animations
in customized proprietary game engines.
·Work on the best ways to integrate
game additions at minimal cost for all projects.
·Troubleshoot and debug games in
light of comments from the clients or quality assurance teams (QA).
·Analyse new product requirements
and provide technical insights into the work required.