About the role
You will lead the Unity games team as its most senior engineer and manager. You will stay hands-on in the code while running the team that builds and runs educational games behind Focus, LearnMath, TellMeWow, and new titles such as the books app.
Responsibilities:
- Lead and manage a team of Unity game developers, including hiring, 1:1s, goal setting, reviews, and day-to-day delivery.
- Stay hands-on by writing and reviewing C# code and owning the hardest technical problems in the games.
- Set the technical direction for the shared game framework, content pipeline, and performance on low-end devices.
- Run builds and releases for iOS, Android, and web, including CI pipelines, store signing, and store compliance.
- Own live operations, including remote config, A/B tests, analytics events, and ad and in-app purchase SDK integrations.
- Take ownership of an existing codebase quickly, document what is undocumented, and reduce key-person risk.
- Integrate games with the shared platform, including sign-in, subscription entitlements, content, and analytics events.
- Plan sprints with product and design, and report progress and risk to the CTO.
Requirements:
- 10+ years in software engineering, including 7+ years in game development with Unity (C#) and 3+ years managing engineers.
- Shipped multiple mobile games on iOS and Android, including live titles supported after launch.
- Deep Unity knowledge, including architecture patterns, addressables or asset bundles, UI toolkit or uGUI, and profiling and optimization for mobile and WebGL.
- Built and maintained Unity CI/CD using tools such as Unity Build Automation, GitHub Actions, and Fastlane, including store submission.
- Experience integrating ad mediation, in-app purchases, analytics, and remote-config SDKs.
- Built and scaled an engineering team in India, including hiring through agencies and direct sourcing.
- Works effectively with stakeholders across time zones and has clear written and spoken English.
- Uses AI coding tools such as Claude Code, Copilot, or Cursor in daily work and drives adoption across the team.
Nice To Have:
- Built games for kids or learning games focused on literacy, math, focus, or life skills.
- Knowledge of child-safe design, including COPPA, GDPR-K, Apple Kids Category, and Google Play Families policies.
- Experience with adaptive learning, progress tracking, or curriculum-aligned content.
- Experience with Unity for Smart TV or web, multiplayer, or backend services for games.
- Experience in children's products, edtech, or consumer subscription apps, with knowledge of COPPA, GDPR-K, and the UK Age Appropriate Design Code.
Success In The First 12 Months:
- The Unity team was hired and productive within the first quarter.
- Full ownership of the live game titles, with build, release, and live operations documented and repeatable.
- The books app and the next games shipped on the agreed roadmap.
- Games use the shared platform for sign-in, entitlements, and analytics events.