About the role
- Design, develop and deliver tools for artists across various disciplines
- Create methods for integrating Unreal with DNEG’s proprietary pipeline
- Act as a technical point of contact for Unreal
- Collaborate with key production stakeholders in an agile development environment.
- Collaborate with other developers within Technology on how to best leverage Unreal
- Write technical documentation and workflow guides for artists and developers to use
- Validate your work with methodical and rigorous testing.
- Ensure that bug reports and support requests are dealt with swiftly and efficiently
- Participate in agile ceremonies, attending department meeting and providing support to artists and peers
- Provide operational support for film projects using these tools
- A solid understanding of Unreal Editor, Unreal Engine, Blueprints, C++ APIs and Perforce
- Extensive programming experience in C++ & Python
- Experience with source control systems and team development
- Experience with Linux and Windows
- Industry experience in VFX, Feature Animation or Games
- Confident in navigating ambiguity and providing solutions when problem solving
- Be proactive and work with initiative, and comfortable with working in an agile environment with multiple priorities
- Has thorough understanding of and contributes to maintaining coding standards
- Experience developing artist tools for multiple platforms, namely Windows and Linux
- Experience with Virtual Production, VFX and Feature Animation tools and workflows
- Experience with multi-user Unreal development
- Experience developing VR/AR iOS apps
- Experience leading development projects including but not limited to scoping, prototyping, delegating etc.
- A degree in Computer Science, Computer Engineering or related field
- Familiarity with VFX software packages, such as Houdini, Maya, Nuke, Solaris or Katana